Matchmaking 2.0

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From: fukwut69
Category: Belgium
Added: 05.08.2019
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Matchmaking | Awaken Your Future

I make use of a lobby server where my players hang out, party up, chat, etc. This is similar to League of Legends, Dota 2, etc. This lobby server is pretty lightweight so it can support thousands of connected players. In my current legacy multiplayer implementation, I am able to specify a Min Player Count of 0, which is perfect for my needs. When a client connects to the lobby server, they should just immediately connect to the next free one.
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Outsourcing Romance For $100,000 A Year: Love And Matchmaking 2.0

May - last edited May. The max time that a player should be in matchmaking is 3 minutes. If you experience a timer longer than this please let us know over in the bug reports section of Answers HQ. They are currently testing a potential fix.
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A new feature was introduced in Update 0. While we do know it still has some issues to fix, I would like to address some of the topics related to its implementation in order to explain how some of its elements work. Team splitting begins with a pool of 30 players provided by Matchmaker to form a match. Selection of those initial 30 players includes some filters to allow better balancing, such as pairing platoons with similar tanks.
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